Pieces Of Eight - Tip
Of The Week
Number:
82 Jim Tellier May 2013 Summer
2013 Session
TOPIC: Throw
(Collision-Induced)
CATEGORY: Intermediate/Advanced
INTRODUCTION:
[This
is a re-print of an article I did a couple of years back. But its so
important that I thought a refresher/reminder might be useful.]
You
line up a shot. Pretty easy cut. Youre sure about your angle and your
aim. You shoot. You miss. DOH! Did you miscalculate the angle? Did you
not hit the spot on the Object Ball that you wanted to hit? Maybe the answer
to BOTH of those questions is. NO! Whats up with THAT?!?!?!?
TECHNIQUE:
There
are circumstances where the old favorite aiming technique, the Ghost Ball,
just doesnt seem to work. But theres a reason for that, and its pretty
easy to grasp. The concept is called throw, because thats exactly what is
happening when you hit a ball and it seems to under cut, or come short of
hitting the pocket (as opposed to being an over cut which is just like it
sounds). The bottom line is this: if the ANGLE that you are hitting the OB is
somewhere between 30 and 60 degrees, AND you are hitting the ball with a SOFT
to MEDIUM speed, the OB will NOT follow the path that you aimed for, but will
actually be pushed (thrown) a little bit off course in the direction
of your cue ball AIM PATH. The actual amount depends on the combination of
speed and angle, as well as distance between OB and target pocket. [Nobody
ever said this was an easy game!!!] This effect also occurs on
frozen-ball combinations which people often miss because they appear to be
dead on but in fact depend on the angle that the cue ball contacts the first
ball in the combination. This effect is called Collision-Induced Throw, or
CIT).
DEMO:
put a ball on the spot. Freeze another ball to it, aiming the combo directly
into a corner pocket. Line up the CB so the shot is straight into the pocket.
Easy shot. (hope you made it!). Now set up the same combo, but position the
CB at about a 45 degree angle to the line aiming toward the pocket. Shoot
medium/soft. Notice how far off target the result can be!
REALITIES:
For the frozen ball situation, there are 3 ways to reduce the amount of
throw, and make the combo: hit the shot with more speed, and/or compensation
with Spin-Induced Throw in the opposite direction (more on that next time!),
or simplest of all, just realize that ordinary throw can be compensated by
adjusting your AIM. Any combination of these adjustments will alter the path
of the OB, so.
ADVICE:
dont try to apply more than one corrective action at a time, at least until
you understand the effects of each one in a given situation. Youll learn how
things work more quickly, and pocket more shots in the process!
NEXT
TIME: Discussion
of Spin-Induced Throw and some examples of how it can HELP you make shots
otherwise impossible.
A
couple of very useful links to instructional materials are:
http://www.azbilliards.com/2000instruction.php
http://www.billiards.colostate.edu
Shoot well, and keep your opponent in
his chair!
Capn
Carom
ARRRR!!!! J